The Target ad that hinted at a $50 PS4 price drop was true after all – starting tomorrow, the base 500 GB PlayStation 4 will cost $350 in the United States. Our friends up north will also receive a cut in price, though it’s a bit smaller. Sony has cut $20 (Canadian) from Canada’s pricing for a final tag of $430 (again, in Canadian currency).
If you’re curious as to what that means for bundles, Sony president Shuhei Yoshida tweeted this helpful chart:
It will be interesting to see how this impacts the coming holiday season. While PS4 has been dominating in sales worldwide, Xbox One made a big surge during the three-month shopping spree from October to December last year. Now with both consoles priced the same and with each serving up their own various bundles, it’s a more even playing field.
Whoever said zombies and Jane Austen don’t go together, didn’t know what they were talking about because the first UK teaser trailer for Pride And Prejudice And Zombies has landed online and it’s awesome.
Starring Lily James as Elizabeth Bennet, the teaser starts off like any other Jane Austen adaptation filled with curtseys, ball gowns and dashing gentlemen before a rather gruesome zombie makes an appearance. Cue kick-ass women in formal wear!
Watch the teaser trailer below…
With an arsenal to rival John Wick and impeccable table manners to boot, you certainly don’t want to mess with this family, zombies or otherwise.
A gory new teaser poster has been released along with the trailer, featuring a rather graphic look at the undead the Bennets will be facing. Based on Seth Grahame-Smith’s book cover, the poster also features a rather telling quote from the novel: “It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains.” We couldn’t have said it better ourselves.
Directed by Burr Steers and co-starring Bella Heathcote, Lena Headey, Matt Smith, Douglas Booth and Sam Riley, Pride and Prejudice and Zombies will hit the US on February 5 2016 and the UK on February 12 2016.
It’s been a while since we saw any new Batman v Superman imagery, so imagine our delight to discover a shiny new shot from the set of Zack Snyder’s forthcoming film, featuring Batman in all his brooding glory. Looks like Ben Affleck has got that signature scowl down…
The new shot comes from photographer Clay Enos, the man responsible for shooting the original Batman and Batmobile shot that got us so excited all those months ago. He’s gone for a monochrome style once again here, and it lends a welcome edge to what appears to be the mundane scenario of Batman changing a tyre.
Check out the shot below…
It’s also worth pointing out how bulky Affleck’s Batman is, with his general look lifted directly from the pages of Frank Miller’s The Dark Knight Returns. He might not be quite as trim as Superman, but he’s about ten times as grizzled… and in Gotham, that probably counts for more.
Directed by Snyder and co-starring Henry Cavill, Jesse Eisenberg and Gal Gadot, Batman v Superman: Dawn of Justice will open in the UK and US on March 25 2016.
It might be another couple of months before Star Wars: The Force Awakens hits cinemas, but the wheels are firmly in motion on the sequel – Star Wars: Episode VIII. Collider have reported that Jupiter Ascending‘s Gugu Mbatha-Raw has signed on to join Rian Johnson’s film, but no character details have been confirmed at this stage.
Mbatha-Raw’s appointment is the first major piece of casting news on Episode VIII since Benicio del Toro signed on to play the villain back in July. The role will be the actresses biggest break to date, having done eye-catching work in the likes of Beyond The Lights and Belle.
It had previously been reported that Gina Rodriguez, Tatiana Maslany and Olivia Cooke were being screen-tested to play the film’s female lead, although whether that is the same part as the one Mbatha-Raw has bagged remains to be seen. Directed by Rian Johnson, Star Wars: Episode VIII will open in the UK and US on May 26 2017.
Betas are really meant to test network code and check things work rather than let people get a free go on something early. That often gets forgotten, so here’s a ton of changes posted by Black Ops 3‘s design director David Vonderhaar following player feedback from the COD beta.
It’s a good mix of major gameplay changes – Black Hat and Rejack are getting an overhaul – and minor tweaks, like adding more detail to the kill cam. And, if you played on PS4, then you should be getting an email soon about an exclusive dynamic theme as a thank you for all the shooting.
• Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
• Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
• We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
• We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
• During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
• Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
• By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
• Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
• Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped. Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.
Because you’ve always wanted to know exactly how it sounds to be hunted by something awful in a clown mask. To celebrate us killing off the teens of Until Dawn, Sony and Wimbledon Studios have created a binaural experience that’s, quite frankly, rather terrifying.
Revealed on the PlayStation Blog, the video is fully interactive. Will you hide under the bed or in the wardrobe when the psycho comes knocking? Mmm, just what you need on a Friday morning. Equally horrific choices.
Binaural means an audio experience that replicates the the human ear and as such is significantly better than surround sound. Go on, crank up those headphones…
Xur, Destiny‘s visiting weekend merchant, cigar aficionado, and dapper man about town, has returned to the Tower to once more throw out Exotic goodies like some kind of hysterical guest at a wedding where the confetti is guns and armour. Time to polish up those Strange Coins (only the shiniest are good enough for a classy gent like Xur) and get over to the Vanguard hall to peruse his wares.
Though actually, maybe don’t rush this week. While Xur has brought along a decent selection, it lacks any real must-haves, and once more presents a total dearth of weapons.
An Insurmountable Skullfort (Exotic Titan helmet) – 13 Strange Coins
In all, it’s a ‘quite nice’ armour selection, though there’s nothing here this week that 100% demands you give up an Exotic slot. The Insurmountable Skullfort has one of the best armour names in the game, and is pretty useful for Titans who play with a great deal of get-stuck-in momentum, being that it starts you off with pre-loaded melee energy, converts melees into grenade cooldown, and bestows health regen during Storm Fist kills and Orb collection. But it’s not quite essential.
The Knucklehead Radar’s star ability gives you a full radar when scoping any primary weapon. Certainly very useful in the Crucible, especially if you find yourself losing a lot of snap-confrontations, and of course, the helmet’s increased Super energy from PvE kills is undeniably valuable. Though that perk has been appearing on a fair few of The Taken King’s Legendaries, so you probably don’t want to give up an Exotic slot for that one alone. And the Claws of Ahamkara? Not that great, unless you really, really build your game around melees. Its more relevant powers both speed up hand-thwacks and deliver a second charge of your special, souped-up version on every cooldown. Again, a good set-up, and could actually be a room-clearer is you have your Thunderstrike set up to chain lightning, but its value is rather, shall we say, “specific”?
If you’re absolutely adamant that you must buy something this week (maybe you’re trying to wean yourself off a horrific shopping addition by only buying pretend things), the legacy Exotic Heavy engram might be worth a roll, but do bear in mind that you’ll just be using it to fill out your year one Exotics list, and not all of those can be ported over to year two. And Gjallarhorn is staying dead. Don’t kid yourself.
As ever, Xur will only be around for a couple of days, from now until 10am UK / 2am Pacific on Sunday 11 October. After that, he’s gone for another week…
The super-team landscape is changing. Not only are the Avengers moving towards an all new lineup, but a newly released synopsis for X-Men: Apocalypse reveals that the X-Men will have a new leader in the forthcoming film. Up until now, James McAvoy’s Charles Xavier has been at the helm, but the synopsis suggests that Jennifer Lawrence’s Raven will soon head up our favourite band of mutants.
“Since the dawn of civilization, he was worshiped as a god,” begins the official blurb. “Apocalypse, the first and most powerful mutant from Marvel’s X-Men universe, amassed the powers of many other mutants, becoming immortal and invincible. Upon awakening after thousands of years, he is disillusioned with the world as he finds it and recruits a team of powerful mutants, including a disheartened Magneto (Michael Fassbender), to cleanse mankind and create a new world order, over which he will reign. As the fate of the Earth hangs in the balance, Raven (Jennifer Lawrence) with the help of Professor X (James McAvoy) must lead a team of young X-Men to stop their greatest nemesis and save mankind from complete destruction.”
As first assignments go, it sounds like quite a challenging one for the new leader of the X-Men. It’s not clear just why Xavier has been sidelined, although this might be the beginning of his traditional role as mentor rather than out and out leader. We’ll find out for sure when the film lands in the UK on May 19 2016 and the US on May 27 2016.
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